}
glPushMatrix();
-
+ glTranslatef(x, y, 0.0);
c = str;
while (c - str < bytes) {
g = GlftFontGlyph(font, c);
glBindTexture(GL_TEXTURE_2D, g->tnum);
glBegin(GL_QUADS);
- glColor3f(1.0, 1.0, 0.0);
glTexCoord2f(0, g->texh/(float)g->pady);
glVertex2i(g->left, 0 - g->yoff);
quit = 1;
case Expose:
glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(0.0, 0.0, 0.0);
+ GlftRenderString(font, argv[2], strlen(argv[2]), 2, -2);
+ glColor3f(1.0, 1.0, 0.0);
GlftRenderString(font, argv[2], strlen(argv[2]), 0, 0);
glXSwapBuffers(display, win);
case ConfigureNotify: